The goal of gargoyle is to provide an event-based mechanism for shiny.
Installation
You can install the dev version of gargoyle with:
remotes::install_github("ColinFay/gargoyle")About
You’re reading the doc about version : 0.0.1
This README has been compiled on the
Sys.time()
#> [1] "2023-03-27 16:53:20 CEST"Here are the test & coverage results :
devtools::check(quiet = TRUE)
#> ℹ Loading gargoyle
#> ── R CMD check results ───────────────────────────────────── gargoyle 0.0.1 ────
#> Duration: 10.3s
#>
#> 0 errors ✔ | 0 warnings ✔ | 0 notes ✔
covr::package_coverage()
#> gargoyle Coverage: 56.36%
#> R/funs.R: 51.02%
#> R/logs.R: 100.00%What the heck?
gargoyle is a package that provides wrappers around shiny to turn your app into and event-based application instead of a full reactive app. The framework is centered around a listen & trigger mechanism.
It works with classical UI, and just needs tweaking the server side of your app.
shiny’s default reactive behavior is very helpful when it comes to building small applications. Because, you know, the good thing about reactivity is that when something moves somewhere, it’s updated everywhere. But the bad thing about reactivity is that when something moves somewhere, it’s updated everywhere. So it does work pretty well on small apps, but can get very complicated on bigger apps, and can quickly get out of hands.
That’s where gargoyle comes into play: it provides an event based paradigm for building your apps, so that things happen under a control flow.
For whom?
If you’re just building small shiny apps, you’re probably good with shiny default reactive behavior. But if ever you’ve struggled with reactivity on more bigger apps, you might find gargoyle useful.
The trade-off
gargoyle will be more verbose and will demand more work upfront to make things happen. I believe this is for the best if you’re working on a big project.
Design pattern
gargoyle has:
init,listen&trigger, which allow to initiate, listen on, and trigger an eventon, that runs theexprwhen the event in triggered
gargoyle::trigger() can print messages to the console using options("gargoyle.talkative" = TRUE).
Example
library(shiny)
library(gargoyle)
options("gargoyle.talkative" = TRUE)
ui <- function(request){
tagList(
h4('Go'),
actionButton("y", "y"),
h4('Output of z$v'),
tableOutput("evt")
)
}
server <- function(input, output, session){
# Initiating the flags
init("airquality", "iris", "renderiris")
# Creating a new env to store values, instead of
# a reactive structure
z <- new.env()
observeEvent( input$y , {
z$v <- mtcars
# Triggering the flag
trigger("airquality")
})
on("airquality", {
# Triggering the flag
z$v <- airquality
trigger("iris")
})
on("iris", {
# Triggering the flag
z$v <- iris
trigger("renderiris")
})
output$evt <- renderTable({
# This part will only render when the renderiris
# flag is triggered
watch("renderiris")
head(z$v)
})
}
shinyApp(ui, server)You can then get & clear the logs of the times the triggers were called:
Code of Conduct
Please note that the gargoyle project is released with a Contributor Code of Conduct. By contributing to this project, you agree to abide by its terms.